- #WHICH EXPANSION ALEA JACTA EST MANUALS#
- #WHICH EXPANSION ALEA JACTA EST PC#
- #WHICH EXPANSION ALEA JACTA EST SERIES#
These men were politicians and, although they had some military training and experience, they were not elected on the merits of command capability. Every year, two consuls were elected with each leading two independent legionary forces. However, Rome had a serious flaw: leadership at the top. This system of socii assured Rome of an almost unending pool of manpower. Citizenship came with rights and privileges but also the obligation to provide troops when Rome beckoned.
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When a tribe or town had been defeated, the Romans granted the entity one of three levels of citizenship. Troop requirements were also met by a uniquely Roman policy. The ranks of the legions were still filled by citizen levies but pay had been adopted to recompense the farmer-soldiers on long campaigns away from home. The circular shield, long a hallmark of the phalangeal system, was replaced by the tall, oblong s cutum. The phalanx was replaced by the more flexible maniple, the pike by the throwing spear, pilum, and the short, stabbing sword, gladus. These reforms were a response to the long and only partially successful Samnite wars. The Republic had attained its stable form and the Camillan military reforms had been instituted. In order to understand the quirks in the scenarios, the basic structure of the Roman state and military of the period should be clarified. The font on tooltips remains a bit small for comfort. The pop-up displays of scenario events also have similar era feel. These line drawings reflect the clothing and furniture of the period. Other new graphics appear in the military, diplomatic and decisions displays. The only “fudge” is giving all Roman legions an eagle standard when the eagle only became universal with the Marian reforms of 106 BC. The crew at AGEOD did not take the easy way out instead, they provided a detailed, accurate picture and game values for all troop types. Throw in the Samnites and four other Italian peoples, the Celts, the Greeks and Carthage’s polyglot of mercenaries and one could almost accept a standardized “the other guys” troop graphic. Not even the Romans had standardized apparel within the main lines of the maniple, with hastati, principes and triarii appearing very different from each other. The challenge graphically is to represent the varying equipment and armor of so many types of troops.
#WHICH EXPANSION ALEA JACTA EST MANUALS#
Game mechanics are so similar between the two games that the manuals and tutorial scenarios are the same. Suffice it to say, these features are attractive, accessible and historically accurate. Terrain graphics, interface and game mechanics are the same in Birth of Rome as in the earlier game ( Click to see Jim Cobb’s review of Alea Jacta Est on ). Can the AGE engine handle the subtle and not-so-subtle differences between this earlier period and the civil war era? In 296 BC, Rome was a major regional power but was faced with powers of equal might. While AGEOD’s first Roman era game, Alea Jacta Est, covered the civil wars of a mature Rome, the stand-alone prequel, Birth of Rome, covers what can be called a tipping point.
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Rome needed approximately three hundred years to secure the Italian peninsula but only half that time to conquer the Mediterranean basin and Western Europe. Rome’s expansion was like a snowball rolling down a steep hill small and slow at first with velocity and size growing exponentially. Passed Inspection: Great graphics, fine AI, exquisite historical detail, fascinating scenariosįailed Basic: Steep learning curve, long processing time for older computers, small font
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Publisher/Designer: AGEOD, Matrix/Slitherine.
#WHICH EXPANSION ALEA JACTA EST PC#
I think this would be a natural.Birth of Rome – PC Game Review By Jim Cobbīirth of Rome. My choice for a future expansion would be a Classical Greece, Peloponnesian War version. I really like the early Roman scenarios, and, of course, the Punic Wars, but haven't played those yet.
#WHICH EXPANSION ALEA JACTA EST SERIES#
It must be a successful series to have the number of games/expansions they've had. I suspect they are looking at that, if not already at work on it. I hope they get around to releasing more of these with a focus on the late Empire at some point. As far as Classical-era operational wargames go, it's probably the best one I've seen. I've played the original AJE, but I haven't gotten around to Birth of Rome, Hannibal or the other expansions yet. I watched Angry Joe's review of Rome Total War II (?), but I got the impression it was more along the lines of a colorful Risk game, than a strategy simulation. I'm not familiar with this series, or most of them for that matter. There's another game set in the same timeframe - Hegemony III: Rise of the Ancients. Haven't heard of this one, might have to give it a look.